![]() Their down special move is Blizzard, which has Popo and Nana send out a blast of cold air. Their side special is Squall Hammer, in which the climbers spin around with their hammers. Their neutral special move is Ice Shot, which sends out icicles toward the opponents. ![]() Also unique to the Ice Climbers is that they have normal traction on slippery ground. However, if the player-controlled climber is KO'd, they are both sent back to the respawn platform. If the second climber is KO'd, the leading one can still fight, but their attacks are not as powerful as they would be if both are present. The Ice Climbers attack simultaneously, and as they are two characters the player can grab two opponents and hold two items at once. Depending on the alternate costume, the player can control either Popo or Nana, while the other is a computer player that copies their inputs and returns to the player when they are separated. The two are unique, as they fight as a team, but act as two separate characters. The Ice Climbers appear as a new, playable default character in Super Smash Bros. Melee SmashWiki article: Ice Climbers (SSBM) Both Ice Climbers are playable fighters in Super Smash Bros. Ice Climber, they have made frequent crossover appearances in other Nintendo games, including Game & Watch Gallery 4, WarioWare: Twisted!, WarioWare: Touched!, Tetris DS, a mention in Game & Watch Gallery 3, and another appearance in NES Remix. Though they have only had one single game of their own, aside from VS. The Ice Climbers, named Ice Climber in Japan, are a pair consisting of a little boy named Popo and a little girl named Nana, who originate from the NES game Ice Climber. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.” - Tips, Super Smash Bros. “In Ice Climber, Popo and Nana are identical outside of their clothing. For information about the enemy in Super Mario Sunshine, see Poink. The Ice Climbers are completely unaffected by it and are able to walk on it normally."Popo" redirects here. It serves as an obstruction on the stage as well as damaging and possibly freezing enemies. Nana and Popo high-five each other to form a huge iceberg that pierces through and covers most of the stage. They can attack seperately, although when together their abilities are increased, such as being able to perform their 'Beley' recovery. Players are in control of Popo, while Nana follows behind computer controlled, usually copying Popo. ![]() Popo in blue, Nana in pink, the tag team duo of the Ice Climbers return. Here are some extra comments from the members of our forums for Ice Climbers. Try to keep them in the air as much as possible and juggle them. They are also very light, so if you can get in and land a blow, they wont last long. Their range isn't that great, so keep a distance. Wait until their full combo is over before moving in or de-shielding. Don't forget about your Ice Shot, as it can catch people off guard, as can Blizzard.ĭon't be fooled, there are two of them, and many of their attacks use both of them in a delayed fashion. Use your two stage attack to catch opponents off guard. Controlling two characters at once is nearly impossible, but the payout is huge if you can get it down. Ice Climbers take FOEVER to get used to, and are not recommended for anyone other then experts. Can also freeze solid and send flying anyone that actually touches it. Causes freezing damage to anyone near it, and can do up to 200 damage. Has a chance to freeze your opponent.Ĭauses a giant iceberg to appear in the center of the stage. Sends a cloud of freezing ice out in bothĭirections. Only works with both Popo and Nana.ĭown-B: Blizzard. Spins in a circle, swinging their hammers. Tosses mini glaciers that slide across the field.
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